James Paterson has been busy lately. Besides filming an Actionscript 3 training DVD with Colin Moock and Hoss Gifford, he cooked up the software component of Harvest, his exhibition currently displaying at bitforms gallery in NYC.
The Rotten Fruit Tardis is an animated vehicle that transports viewers between a myriad of dimensions and nested worlds and displayed as a wall-projection. More than 5000 of Jason’s drawings are drifting in a space with each viewer explores the omni-directional interface.
With music by K-rAd and the help of other brilliant minds like Jeh Ham, Amit Pitaru, Jeremy Felker, Colin Moock, Branden Hall and James Braithwaite, it’s the digital synthesis of his impressive collection of works. Press on.
If the children donÂ’t grow up, our bodies get bigger but our hearts get torn up. WeÂ’re just a million little godÂ’s causing rain storms TurninÂ’ every good thing to rust.
Having read Flow recently and watching Stuart Brown at TED, it’s no wonder my recent focus on interactive experiences that involve play, and how digital communication uses gaming metaphors. And even if my PC/videogame marathons are now long gone, i try to stay alert for new stuff that uses the web as gaming platform, stumbling upon great stuff like iProphesy.net.
The web based MMO playing game, created by The Secret Location and the playful folks at Phantom Compass, is based on Vision’s TV documentary “Iprophesy” , extending the show to the web, with players creating customizable 3D characters, that can talk with other players, and travel between 13 different environments, each reflecting an episode from the TV show on Vision TV.
It’s the next evolution of online forums, with posts available as external RSS feeds, with collaboration and chat amongst players. By exploring the multiple worlds and answering challenges, each player earns point with winners awarded on the TV show. With TV feeling the pressure from online media, it goes with the saying: “If you can’t beat them, join them”.
It’s nonetheless remarkable how long have we progressed these past few years, with the rise of broadband and better browsers allowing experiences that were once reserved to desktop or console games.
Less than a 5 minutes walk from were i live, stands a 75 meters wide outdoor, that a few weeks ago had only written a strange URL: www.o-que-e-isto.com (translated as what-is-this.com).
Once you got to the website you could upload your photo and had a chance to be featured on this huge outdoor, as one of the 68 face drawings on the final illustration.
The integrated campaign, developed by Fullsix Portugal for mobile carrier TMN is a great example how the boundaries between online and offline life are disappearing, extending our presence not only on multiple platforms but now also AFK (away from keyboard). The User Generated Content went offline to online and back again, with the outdoor sharing the iterative nature of digital communication.
Following yesterday’s news, i’m sharing a collaboration between blog network Prt.Sc and OFFF, that are inviting all portuguese bloggers to OFFF Screen Challenge and win a chance to be at this renowned festival of post-digital culture, taking place in Lisbon, from 7th to 9th May 2009.
*Disclaimer: As an executive member of Prt.sc, I’ll be judging the entries. That leaves all other portuguese bloggers more chances to win the 3day ticket and show your project at the venue.
OFFF and Prt.sc are showcasing the best of portuguese digital culture: from the garage hack to your web project, OFFF Screen is giving the chance for those using social media to showcase their projects to a wider and interested audience.
The submitted projects are preferably within the broader Catalogue theme “THIS ISN’T FLYING, THIS IS FALLING WITH STYLE Â· FAIL GRACEFULLY @ OFFF”.Â Unleash your creativity, don’t be afraid to fail.
How to apply
Each application must be submitted by a member ofÂ the project that has been writing for a blog at least since December 2008.
Each blog must write at least 3 posts until the 1st of May, related to the project or OFFF Festival, and tagged withÂ offf and prt.sc. On this date, judges by the OFFF and Prt.sc team will select the 3 best projects. These will be awarded with a 3 day ticket and the chance to present the project on the venue.
Submissions should be sent to firstname.lastname@example.org, with project description, name and contacts, and a permalink to the post announcing the challenge entry.
All posts related to the challenge will be agregated at offf.prt.sc. For further info, contact email@example.com.
Missing the OFFF Festival posts lately?Â It’s time with some fresh OFFF news, then:
- AmitÂ Pitaru and James Paterson are in. Some experimental trippin’ expected.
- If there was an A-list for digital creators, if would probably be at OFFF: Paula Scher, U.V.A (UnitedÂ Visual Artists), Robert L. Peters, Chris Milk, Grey London, StefanÂ Sagmeister, Digital Kitchen, PES, Joshua Davis, Hillman Curtis, NevilleÂ Brody, Eva Vermandel, Kyle Cooper, etc, etc,
- Loopita rolls a customized venue for Raster-Noton, the german experimental music label.
- Nerdference panel is premiering, with a lot of D.I.Y. technologies, from open software and hardware, control surfaces, Arduino, tangible interfaces, the works. It’s evolution baby.
So, what’s your excuse to haven’t yet booked your flight to sunny (beach is within walk distance) Lisbon?
P.S.: There’s a open slot for sponsors, a great chance for companies working in creative business to be amongst a creative crowd of +3k and showcase your services.
Here’s something a bit different for a change: a web game promoting a music album, at PearlJamTenGame.com. Pearl Jam are known to have pretty demanding fans, and this Papervision matrix puzzle (were you unlock playable tracks) will surely be appreciated, a nice depart from the usual click and listen experience of most music related websites.
As Michael @bigspaceship said last week: we’re barely scratching the surface of what games can be – The Graveyard . This work by Freedom Partners is showing one of the paths that will be trailed by interactive the next few years. Remember that teenagers that spent their high school years playing X-box and PS2 are now becoming the workforce and expect to find the same playful experiences on the web.
Oh, and i missed listening to Pearl Jam.